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WindowEventDispatcher
  1. void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
  2.       // Send entered / exited so that visual state can be updated to match
  3.       // mouse events state.
  4.       PostSynthesizeMouseMove();
  5.       // TODO(mazda): Add code to disable mouse events when |enabled| == false.
  6.     }
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