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Mono path
  1. Mono path[0] = 'D:/home/sid_3274037/sevenDaysLatestExperimental/7DaysToDieServer_Data/Managed'
  2. Mono config path = 'D:/home/sid_3274037/sevenDaysLatestExperimental/MonoBleedingEdge/etc'
  3. Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
  4. [Subsystems] Discovering subsystems at path D:/home/sid_3274037/sevenDaysLatestExperimental/7DaysToDieServer_Data/UnitySubsystems
  5. Forcing GfxDevice: Null
  6. GfxDevice: creating device client; threaded=0
  7. NullGfxDevice:
  8.     Version:  NULL 1.0 [1.0]
  9.     Renderer: Null Device
  10.     Vendor:   Unity Technologies
  11. Failed to save a temporary cursor file to 'C:UsersADMINI~1AppDataLocalTemp1' because this directory does not exist.
  12.  
  13. FMOD initialized on nosound output
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in  0.090 seconds
  16. ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  17. Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
  18. ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  19. ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  20. WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
  21. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  22. WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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